Our love of a good story, and uncompromising commitment to great craftsmanship, have found a natural partner in the inspiring world of quality gaming.
More than any other artistic director working today, Matt Nava has been celebrated for a mature and distinctive aesthetic vision. His work on Flower and Journey is proof that games can be more than something that you play, and their reception has been unprecedented. The worlds of his design have been singled out as offering a whole new level of immersive, emotional, engagement, normally associated with the highest examples of art and film.
A BAFTA for Flower (Artistic Achievement, 2010) has been followed by Journey dominating the awards show this year with eight nominations and five wins, including Artistic Achievement, Game Design and Best Online Multiplayer. As Sony’s highest-selling downloadable title ever, with over seven Game of the Year awards, and multiple honours for Best Art Direction, Journey is testament to Matt’s ability to drive innovative and successful content that resonates with a large audience. Here are experiences to be shared and appreciated by a different kind of gamer, while at the same time appealing to the medium’s broad and loyal audience, hungry for new forms.
He will be joined by the composer Austin Wintory, whose contribution to Journey earned him a Grammy nomination, a first for any video game score. Nicholas Clark, the designer and engineer from the same original team, will add to the continuity of expertise in a senior advisory position. Together they have expanded both the possibilities of the medium, and the range of people that it touches. We are proud to be a part of this exciting development in the Zeitgeist.
Combining The Ink Factory’s passion for narrative, with the best artistic minds in the games business, we are confident that Giant Squid will expand on our promise to challenge, innovate and inspire. As in film, as in television, we are dedicated to the same core conviction that audiences both demand and deserve more.